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THE STORY
The Glade of Dreams is up in arms again!This idyllic world, where there is usually little more to do than eat, sleep, play (and enjoy a friendly fray or two among friends), is up to its eyeballs in trouble.
It seems Rayman and his heroic gang of hilarious misfits has kicked off a war with just a little snoring! Their nightmarish neighbors from the Land of the Livid Dead don’t seem to share the same taste in music and have come to crash the party!
Never ones to shy away from a challenge, Rayman and his friends are more than happy to knock these nasty killjoys back to oblivion, especially since it involves saving nymphs, making mischief, and earning fantastic new powers to make even more mischief. And this won’t be the first time! As it turns out, the funloving Creator of the Glade, known as Bubble Dreamer, is a highly sensitive being whose every mood impacts the Glade for good or bad… Rayman has had to beat back the creatures of Bubble Dreamer’s nightmares before, and that’s what he, Globox, and the crafty Teensy casters are going to do again before the fabric of the Glade falls to pieces and their entire world fades like a bad dream.
THE STORYGAME FEATURES
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Rayman
Our Hero!When the Creator had his very first bad dream, the nymphs gathered to invoke a being of light capable of saving our world: a creature both agile and carefree, as tenacious as he is hilarious, destined to crack up the Creator with his heroic antics and stop the nightmare!
Unfortunately, although not surprisingly, our bedazzling and bodacious nymphs were distracted by some zombie chickens on their way to the sacred snoring grounds of the Bubble Dreamer, and they lost a sack of lums chasing the crazy creatures over a cliff. Thus, they arrived late and with a lot less illumination.
In the end, Rayman was born with a few missing limbs, which as it turned out, made him a whole lot more limber!
Globox
Rayman’s (slap-happy) Right HandA quiet force within the Glade, Globox is never to be underestimated. Always ready to lend a hand to his friends and adversaries alike, his mastery of Fung-Ku and etiquette comes down to the classic Gimme Five move, a solid smack that can knock you right out of your boxers! This glorious goober is, nevertheless, everything you could want in a friend. Always up for a little fooding, fighting, and power-napping and always in good spirits Globox is second to none when it comes to romping, bouncing, and bubblizing baddies. The mystery surrounding how the Glade’s alltime undefeated champion snoozer became blue is a matter of some speculation among the magic people.
The other Red Wizards of his Vubooduboopracticing clan whisper of venomous bubeastietubbis, while the Teensies favor an epic tale of high comedy featuring Globox’s fondness for sacred plum juice.
Bubble Dreamer
The creator of the dream world and all who live in it.Bubble Dreamer is the Supreme Being who dreams the world and all of its marvelous creatures into existence with His every sleep. He is a sensitive being; an artist (and unabashed hedonist) who is emotionally attached to his creations. His feelings have a direct effect on the world, and even one bad dream can unsettle its fragile balance!
The magic people believe Bubble Dreamer keeps to His sacred resting grounds. But we know better: this funloving, superbeing can’t resist living among his creations to laugh, play, and overindulge… and His creatures are much like him.
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Teensies
Crafty little wizards in an array of disguisesTeensies have got flair! The Teensies’ innate talent for nocturnal schnoz-ballads comes quite simply from the Creator himself in the form of imposing noses. And bubble me if we haven’t seen the Teensies spin some wicked spells over the years! Their magnificent nostrils make them highly sensitive to the subtle harmonies of magic; and everyone knows Teensy magicians can sniff out the secrets of our world like nobody’s business!
The Teensies are a cast of quick casters who have a proud history of producing many scrappy and memorable, not to mention well-dressed, fighters. (Teensies like to dress up and have treefuls of disguises.) You will be able to play as some of their most illustrious ancestors!
Teensies
Crafty little wizards in an array of disguisesTeensies have got flair! The Teensies’ innate talent for nocturnal schnoz-ballads comes quite simply from the Creator himself in the form of imposing noses. And bubble me if we haven’t seen the Teensies spin some wicked spells over the years! Their magnificent nostrils make them highly sensitive to the subtle harmonies of magic; and everyone knows Teensy magicians can sniff out the secrets of our world like nobody’s business!
The Teensies are a cast of quick casters who have a proud history of producing many scrappy and memorable, not to mention well-dressed, fighters. (Teensies like to dress up and have treefuls of disguises.) You will be able to play as some of their most illustrious ancestors!
Electoons
Lively little orbs of cheer and perkinessThe irrepressibly happy Electoons are the stuff of the Maker’s dreams and are contained in all of Bubble Dreamer’s creations. As the bad dreams worsen, more and more Electoons become imprisoned by bombastic Hunters, who pepper the bucolic Glade with their belligerently live ammunition, and their terrifyingly ridiculous lackeys, the Lividstones.
As a result, the very fabric of the Glade of Dreams begins to unravel, and the connections the Electoons once formed between the lands start to dissolve.
Electoons
Lively little orbs of cheer and perkinessThe irrepressibly happy Electoons are the stuff of the Maker’s dreams and are contained in all of Bubble Dreamer’s creations. As the bad dreams worsen, more and more Electoons become imprisoned by bombastic Hunters, who pepper the bucolic Glade with their belligerently live ammunition, and their terrifyingly ridiculous lackeys, the Lividstones.
As a result, the very fabric of the Glade of Dreams begins to unravel, and the connections the Electoons once formed between the lands start to dissolve.
Darktoons
What Bubble Dreamer's bad dreams are made of...If Electoons make up all of the Bubble Dreamer’s good dreams, the Darktoons are the stuff of nightmares. During the First Bad Dream, Bubble Dreamer became a foul and ferocious creature that none of us had ever seen before: Jano.
Now Jano makes Darktoons like cows make milk, and before we knew what hit us, there were hundreds of them in all shapes and sizes, all causing quite a lot of trouble.
Darktoons
What Bubble Dreamer's bad dreams are made of...If Electoons make up all of the Bubble Dreamer’s good dreams, the Darktoons are the stuff of nightmares. During the First Bad Dream, Bubble Dreamer became a foul and ferocious creature that none of us had ever seen before: Jano.
Now Jano makes Darktoons like cows make milk, and before we knew what hit us, there were hundreds of them in all shapes and sizes, all causing quite a lot of trouble.
Darktoons
What Bubble Dreamer's bad dreams are made of...If Electoons make up all of the Bubble Dreamer’s good dreams, the Darktoons are the stuff of nightmares. During the First Bad Dream, Bubble Dreamer became a foul and ferocious creature that none of us had ever seen before: Jano.
Now Jano makes Darktoons like cows make milk, and before we knew what hit us, there were hundreds of them in all shapes and sizes, all causing quite a lot of trouble.
Lums
Enlightened sources of enchanted energyLums (pronounced “Looms,” like ilLUMination, and not Lums, for dumb) are beings of pure energy possessed of a mindbogglingly sunny disposition. They are an important source of magical energy in the Glade of Dreams, making Lums Racing a popular Gladewide sport. The competition pits up to four players against each other in crazy crosscountry competitions to collect Lums.
Anything goes in this wild race, or as we say around here, no smack is too packed.
While all players go home winners, only one takes the prize: the player who nabs the most naphappy Lums, of course! No holds barred!
Lums
Enlightened sources of enchanted energyLums (pronounced “Looms,” like ilLUMination, and not Lums, for dumb) are beings of pure energy possessed of a mindbogglingly sunny disposition. They are an important source of magical energy in the Glade of Dreams, making Lums Racing a popular Gladewide sport. The competition pits up to four players against each other in crazy crosscountry competitions to collect Lums.
Anything goes in this wild race, or as we say around here, no smack is too packed.
While all players go home winners, only one takes the prize: the player who nabs the most naphappy Lums, of course! No holds barred!
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Fakirs
Mystic and cranky protectors of the GladeWhen Bubble Dreamer began having bad dreams, the crotchety Fakirs gathered in the mystical mountains to meditate and chant myopic mantras. They believe that only by serious devotion, deprivation and dreariness, could the magic peoples counteract the effects of the bad dreams, which were certainly devised to punish the other, less serious Glade inhabitants.
With the Glade in imminent danger, the Fakirs gathered and delved deep into trance and chanted mystical mantras. Their purpose: to hide the routes to the heart of The Glade where the Maker is said to dream the world. The magic peoples must no longer freely approach the sacred grounds for fear of making the Nightmare even worse, nevertheless, the nymphs mark the trail with bright Lums so that our heroes might find the way....
Fakirs
Mystic and cranky protectors of the GladeWhen Bubble Dreamer began having bad dreams, the crotchety Fakirs gathered in the mystical mountains to meditate and chant myopic mantras. They believe that only by serious devotion, deprivation and dreariness, could the magic peoples counteract the effects of the bad dreams, which were certainly devised to punish the other, less serious Glade inhabitants.
With the Glade in imminent danger, the Fakirs gathered and delved deep into trance and chanted mystical mantras. Their purpose: to hide the routes to the heart of The Glade where the Maker is said to dream the world. The magic peoples must no longer freely approach the sacred grounds for fear of making the Nightmare even worse, nevertheless, the nymphs mark the trail with bright Lums so that our heroes might find the way....
Betilla
...and the Bodacious Nymphs of the GladeThe benevolent yet fiercely protective Betilla from the original Rayman® is back with a vengeance. She is the eldest Nymph, one of Bubble Dreamer’s first and most beloved creatures. She and her sisters will grant Rayman and his entourage the powers they will need to complete their quest.
Moskito
It’s good to have a gigantic stinging insect on your side!The bugeyed Moskito is a friend in battle. Take a wild ride with him and shoot through the Moody Clouds, where massive machines manufacture the weather. Bombard the enemy or suck them up and spit ‘em back out at other bad guys.
Psychlops
Careful not to wake this one-eyed bag of bad, bad news.This prickly freak does not like to be disturbed…
My advice: let sleeping Psychlops lie. Prepare to be bubblized on his spooky spikes!
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Hunters
These trigger-happy fools are more trouble than you might thinkBombastic Hunters pepper the Glade with random live ammunition.
Though dressed rather ridiculously in pink, these men are verrry dangerous and surprsingly sharp shooters despite their bulging eyes.
Lividstones
They may look (and SMELL) awful, but are surprisingly easy to defeatUgh, THIS guy! Seriously, he STINKS. This hygenically challenged villain reports to the Hunters and roams the land, imprisoning sweet, little Electoons. While the Lividstones are undeniably vile creatures, they’re acutally pretty pathetic and can be quickly defeated with a quick slap, punch, kick or dodge.
Mr. Dark
The archenemy from Rayman 1 returnsA stupedendous super villain, it was Mr. Dark who stole the Great Protoon and sent the electoons scattering from it’s orbit. This series of events upset the harmonic balance of Rayman’s world and a heroic fight followed.
Fly
More than a harmless nuisanceBeware of them. They may look stupid, but they can easily lead you astray.
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Big Mama
Big? Yes. Motherly? Only if you're mother resembles a ten ton squid.A creepy mass of tentacles. Beware of this enormous, roaring enemy.
Soldier
They're kind of dim, they follow orders. Nothing bad can come of that, right?This enemy can be easily trounced with a simple punch, kick or jump.
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